Which game
The ladder
Balance
Before you start
Limbo
target 350.00xThe ladder
Balance
Where you stand
This run
0 eventsYour dry-run record
| # | Game | How it ended | Spin | Put in | Back | Result | Balance |
|---|
| # | Game | How it ended | Spin | Put in | Back | Result | Balance |
|---|
All six of those are true at once. It wins most of the time, and it takes your money. Those aren't in conflict — a run that wins 75% of the time and loses five times as much when it loses is exactly break-even before the house's cut, and slightly worse after it.
The middle person out of the hundred finishes at exactly zero. That is what “the average player” means here — not somebody who lost a bit, somebody with nothing.
Three runs in four end in profit, so early on you are almost certainly winning. Ten sessions of +$236 is +$2,360, and $2,000 becomes $4,360 without anything unusual happening. Nothing has gone right for you; that is just the ordinary run of the strategy.
Then one run doesn't hit. That's $1,048 off. Then another. By session ten the arithmetic has caught up, and the balance you'd got used to is gone — usually while you're betting bigger than you were at the start, because the number on screen said you could afford it.
The peak is the trap, not the crash. Almost everybody who ends at zero sees $3,981 first. If you have no rule for when to stop, that screen is the only one that would have told you to — and it looks exactly like the strategy working.
Pick a number before you start, and stop when you reach it. That's it — it's the only choice on this whole site that moves the odds rather than reshuffling them.
Chance of getting there before going broke, if you actually stop when you do — measured on limbo at 350x with the bet size that suits each target. Keno lands within a point or two of each row. The bottom row isn't a joke: with no stopping rule, everybody ends at zero eventually. It only takes long enough that most people never see it happen.
| Keno · 6 picks | Limbo at 350x | What that means | |
|---|---|---|---|
| Runs that win | 75.8% | 86.1% | Limbo wins more often — nearly 9 times in 10 |
| A typical win | +$236 | +$193 | but keno pays better when it does win |
| A bad day (worst 1 in 20) | −$1,125 | −$1,400 | keno's 11x drip softens the fall; limbo has nothing |
| Spins in a typical run | 374 | 304 | limbo gets it over with sooner |
| What you bet in a typical run | $598 | $450 | less through the machine means less taken |
| What the run costs you | −$6.00 | −$4.49 | a penny on every dollar, both games |
you'd rather the losing runs hurt less. Four-of-six turns up every 42 spins and pays 11x, so even the runs that never hit hand back about a quarter of what you put in. A keno bust costs about $1,050; the same bust on limbo costs the full $1,400. You also have something happening on screen while you wait.
you'd rather win more often and be done sooner. 350x comes up every 353 rolls instead of every 494, so nearly nine runs in ten end well and a typical run is 70 rolls shorter. The price is that when it fails there's no consolation — it takes the whole ladder.
Neither is better. They cost the same. Keno spends part of its payback on the 11x tier and part on the 350x; limbo spends all of it on the 350x. That's why limbo's big win comes round sooner — it isn't paying for anything else. Both hand the house about a penny per dollar, and no choice between them changes that.